Not really surprised, yet still VERY pleased that Tales of Xillia is confirmed for North America and Europe!

Super pleased even. Plus it’s also my cue to finally finish Tales of Graces F before Xillia hit stores next year. I know, it’s still a long way… but hey — the backlog keeps pilling up, so you really never know when would be the best time to sit down and plow through these Japanese RPGs.

Namco Bandai Games Europe announces TALES OF XILLIA™ on Playstation®3

July 6, 2012

The latest Tales of title makes its way to EMEA and Australasia in 2013

From the Japan Expo event, NAMCO BANDAI Games Europe S.A.S. today announced that it will be bringing Tales of Xillia™ brand to EMEA and Australasia exclusively for the PlayStation®3 computer entertainment system. The latest in the acclaimed Tales of Japanese role-playing game franchise, Tales of Xillia lets players enter the world of Rieze Maxia in a tale of unwavering convictions. Tales of Xillia will be available across EMEA and Australasia in 2013.

“The recent success for last autumn’s release of Tales of the Abyss™ and the anticipated release of Tales of Graces™ f and its exclusive European Edition has helped make localizing Tales of Xillia for the western market one of the easiest decisions we have ever made,” said Olivier Comte, Senior Vice President of Marketing, Sales and Publishing for NAMCO BANDAI Games Europe S.A.S. “The latest game in this prolific series gives gamers a brand new world and cast of characters to adventure with along with its celebrated battle system that has yet to be rivaled by other Japanese RPGs.”

Tales of Xillia follows Jude Mathis, a clever medical student attending school in the capital city, and Milla Maxwell, a mysterious woman accompanied by four unseen beings. Players will be able to choose either Milla or Jude at the outset of their adventure through the world of Rieze Maxia, where humans and spirits live together in harmony. The kingdom of Rashugal has been experimenting with a powerful device that has been draining the mana from the world. Realizing the harm it is inflicting on the world, Milla and Jude set off on a journey to destroy it and restore the mana back to the world. Over the course of the game their lives will intersect with a vast ensemble of characters that will teach them the strength of unwavering convictions and they are accompanied with the responsibilities it entails.

Players will engage enemies with the critically acclaimed Linear Motion Battle System that the Tales of series is famous for. The system allows for real-time movement and attacks, giving the player a more tactical role in the midst of fights. The battle system in Tales of Xillia has been upgraded to Double Raid Linear Motion Battle System to let two characters combine their attacks to utilize devastating dual-character attack, letting fans strategize the best party setup for their style of play.

The 15th anniversary title looks really good both from the inside and outside. I mean, the art style’s much more of my thing compared to the last one, and that’s because Graces was developed by Team Destiny and not Team Symphonia. I prefer the latter, for the most part, because their direction and aesthetics compel me more like, say, Abyss and Vesperia. Though Graces still has the best combat system to date in the Tales series, and I heard Tales of Xillia 2’s going to incorporate it in some capacity.

Tales of Xillia… part 2? Yeah, it was announced last month and it’ll be released in Japan later this year. That’s a different story, obviously.

Anyway.

If by any chance the Japanese RPG fan in you is not convinced to play Tales of Xillia, then you better watch this video (c/o GameZone):

2013: the year of triple A titles. Umm, “believe”.

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